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Shivangi Verma
Bollywood

Shivangi Verma Calls Yeh Hai Sanak ‘Psychological Maze’

by jummy84 October 1, 2025
written by jummy84

Actress Shivangi Verma is set to surprise audiences in her new web series Yeh Hai Sanak, a psychological thriller that promises to be as unpredictable as it is gripping opposite actor Sharad Malhotra.

Shivangi Verma Calls Yeh Hai Sanak A ‘Psychological Maze’

Talking about what drew her to the story, Shivangi shared, “The moment I heard the concept, I knew this wasn’t just another story…it was a psychological maze. Yeh Hai Sanak had the kind of layers that even while reading I couldn’t predict what’s coming next. That’s the thrill that made me say yes.”

The title itself hints at intrigue, and for Shivangi, it captures the true essence of the show. She said, “For me…it’s suspense wrapped inside suspense wrapped again in another suspense. Just when you think you’ve figured it out…the show flips the game. It’s madness but of the clever kind,”.

For an actor known largely for television, the shift to OTT has been refreshing. “Television often gives you black or white shades but here I live in the greys. My character isn’t predictable, you’ll never know if I’m two steps ahead or ten. That unpredictability is my biggest shift from TV,” she explained.

Shivangi also described her character in the series as one who thrives on the mind games. “It’s the mind…plays with situations and people so smoothly that till the very last moment nobody can tell what the next move is,” she revealed. Preparing for the role, she admitted, was more mental than physical. “I had to train myself to think five steps ahead while delivering lines that feel natural. The art was in keeping the suspense alive even in silence,” she said.

Shivangi Verma On Her Excitement And Working With The Team

Balancing excitement with challenge was key to her performance. “The excitement was in the unpredictability…every script reading felt like a puzzle. The challenge was to never reveal too much…to keep the audience constantly guessing. To me, that balance is the true test of an actor,” she added.

Working with the team was another highlight for her. “The team was brilliant because they trusted the madness of the script. My most memorable moments were when even the crew who knew the script would get shocked watching us perform! That’s when you know the show is working. Working with Sharad was absolutely fun.”

She further added, “I remember when we did the scenes where we have to hit people and we are getting punched at the same time so being in the character and laughing from inside was so much fun and also with Ankit when the weather was crazy, and still, we need to perform as if it was not raining (laughs). These moments will be cherished. I’ll always remember,”.

Some moments also pushed her beyond her comfort zone. “Yes, there was a scene where I had to mask about six emotions in one expression because my character couldn’t let anyone see what he was really feeling. It taught me that acting isn’t always about showing, it’s also about hiding,” she shared.

For Shivangi, OTT has transformed the craft itself. “Definitely. OTT gives us the liberty to explore complexity. You don’t need to spoon feed the audience…they love decoding,” she pointed out.

About Yeh Hai Sanak

As for what will hook audiences to Yeh Hai Sanak, she said, “The unpredictability and the suspense…Viewers love to play detective but here just when they think they’ve solved the riddle the story flips again. That’s the hook, it’s suspense within suspense within suspense all the till the end.”

For more news and updates from the entertainment world, stay tuned to Bollywood Bubble.

Also Read: 70-year-old Govvind Namdev is dating 31-year-old Shivangi Verma? OMG actor says, “Iss jaman me to…”

October 1, 2025 0 comments
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A Man Is Lost in a Maze in a Witty Game Adaptation
TV & Streaming

A Man Is Lost in a Maze in a Witty Game Adaptation

by jummy84 September 19, 2025
written by jummy84

Given how few first-person videogames make a successful transition to the big screen, it’s surprising how easy Genki Kawamura‘s “Exit 8” makes it look. But perhaps the key to not losing much in translation is not having much to lose in the first place. The concept of popular walking game “The Exit 8,” from developers Kotake Create, is so spartan as to be practically monastic. You are lost in a labyrinthine, overlit, Japanese metro tunnel, and the only way to find your way out of its Escher-like infinity-loop construction is to spot its “anomalies” — tiny, deliberate deviations from the previously established norm.

While comparisons to cult sci-fi “Cube” are inevitable, “Exit 8” is simpler, cleaner and less bothered by reasoning out the premise. Instead, the trick here is that, absent the first-person dimension, Kawamura and co-writer Kentaro Hirase add a psychological component to the third-person storytelling. Here, the protagonist’s predicament is cued by his being at a turning point in his life, or rather, because this is “Exit 8,” a turning and turning and turning again point.

Our hero, only ever referred to as the Lost Man (J-pop star Kazunari Ninomiya in a nicely judged rumpled-everyman performance), is on the train when he witnesses an overbearing businessman harassing a young mother about her crying baby and fails to intervene. Soon after, he alights and takes a call from his ex, who is pregnant and awaiting his thoughts on what to do about it. So he’s plunged into worry, and it takes him a while to notice that suddenly he’s alone in a rectilinear nightmare of white-tiled underground passageways, courtesy of Ryo Sugimoto’s sadistically sharp production design, and that following the bland yellow signage toward the exit will eventually always end him up back where he began.

Actually, Lost Man is not quite alone; a slender man carrying a briefcase (Yamato Kochi) walks impassively by him at the same moment each time he arrives in one of the corridors. And later, other wanderers also appear, but his interactions with them are stilted, as though they are non-playing characters (NPCs). As in the game, the only active choice the Lost Man can make, therefore, is to move forward or double back, and soon a poster appears telling him how to exercise that limited free will. Whenever he spots an anomaly, he should reverse course. If nothing’s amiss, he should continue, and this way he will successfully navigate the eight levels and make it to an actual exit. Get it wrong, however, and it resets back to the start and all his progress is undone.

Operating on the same catchy principle that drives a thousand hidden-object or spot-the-difference games, now we, along with the Lost Man, start to obsessively parse each frame for potential deviations. Were the subway posters in that same order last time? Did that door always sit between two air vents? Why is Walking Man suddenly Standing Man, and when did he start wearing that ghastly smile? 

There is a matter-of-factness to DP Keisuke Imamura’s flat, bright images that creates a hyperreal eeriness all the more uneasy for being the polar opposite of a horror movie’s usual dark corners and shadowy depths. And editor Sakura Seya does a briskly efficient job of making the metro-corridor Moebius strip feel not only plausible, but solidly real, with only some later developments allowing for any variation in shot style or rhythm.

But at just the point when we might be starting to get a little restless with Lost Man’s erratic progress, Kawamura makes his most daring narrative leap by suddenly switching protagonists — perhaps all those NPCs were not actually NPCs at all, but other “players” trapped in the same psychological and physical limbo for different, uniquely personal reasons. All those reasons, however, have a moral or ethical dimension, which in some cases leads to quite touching developments that in their way further illuminate Lost Man’s own quandary. 

That’s not to overstate the depth or emotive nature of a fun little ride that uses broad-brush psychology as an excuse for an elegant puzzle-box that, once solved, does not require further thought. Like the game, which is popular as kind of a one-off without much replayability, “Exit 8” is designed to divert for a short time and does so enjoyably, with Kawamura proving a most judicious assessor of just how little backstory, plot explanation and character development he can get away with and still keep us engaged. But while it doesn’t pretend to some grand philosophy, the movie’s sparseness does give it some mileage as an allegory for how changing things up is the only way to break a cycle of destructive, circular thinking. In a time of increasingly inescapable groupthink and conformity, “Exit 8” wants you to embrace the anomaly.

September 19, 2025 0 comments
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