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'Chief of War' Finale Battle Scene Explained by Cinematographer
TV & Streaming

‘Chief of War’ Finale Battle Scene Explained by Cinematographer

by jummy84 September 24, 2025
written by jummy84

The “Chief of War” finale, Episode 9 on the Apple TV+ series, is called “The Black Desert.” And director Jason Momoa does not hold back when it comes to just how “black” and “desert”-like that setting is for the show’s climactic, 30-plus-minute battle between the forces of Hawaii and Maui.

The clash sees Cliff Curtis’ spurned chieftain Keōua, now high on his own supply as the chosen of the volcano Gods, on the one side; then, Kaina Makua’s reluctant, good-hearted king Kamehameha, and Jason Momoa’s vengeful chief of war Ka’iana on the other. The massive armies square up on a desolate lava field, which is not exactly the kind of place you’d want to fight with very sharp spears and minimal padding. 

Protestors outside 'Jimmy Kimmel Live!' following ABC's indefinite suspension of the program at Hollywood Blvd on September 18, 2025 in Los Angeles, California.

It’s also not necessarily the kind of place you’d want to drag a film crew for eight days of shooting intense crowd and stunt sequences. But series cinematographer Matthew Chuang told IndieWire the location the “Chief of War” team found was simply undeniable as the place for the battle where the Kingdom of Hawaii truly came into being. 

“We were scouting possible locations for this, and we came across this lava field — this huge lava field on a cliff by the side of the water. I don’t know if you’ve ever been on a lava field before, but it’s like walking on the moon,” Chuang said. “It’s so jagged, and the ground has these peaks and cracks, and it’s really sharp. If you put your hand on the lava, you could cut yourself.” 

It took the location scouting team about 30 minutes to walk into the spot around Hawaiʻi Volcanoes National Park where they would eventually film, in fact, because the ground was so sharp. But Momoa especially pushed for them to find solutions to work and get power to the location safely, so that the show could visually underscore the importance of the battle in Hawaiian history. “He wanted to shoot that on Hawaiian land, you know?” Chuang said. “So they got geologists to come in and looked [at the location], with production, at how we could get our gear in there, and they kind of made it possible.”  

Te Ao o Hinepehinga getting ready to throw a stone with the ocean behind her in 'Chief of War'
‘Chief of War’ Apple TV+

With geological information about the safest places to film and how to get gear in and out, though, Chuang and Momoa still had to test a lot of camera and, especially, lighting equipment to ensure that they could withstand the marathon, all-day, and into-night battle sequence. Chuang made the correct story decision for the show to embrace a naturalistic style overall, building frames that continually envelop the characters within the landscape or set them starkly against it. But it meant that during the battle shoot, the production had to really divide and conquer in order to get the coverage they needed. 

“We had five units going at the same time. Jason brought in [the other ‘Chief of War’ directors] Brian Mendoza and Justin Chon to help him direct certain sequences. We sectioned off the lava field for different areas to have the forces stand off, then colliding, then a section for certain characters to use, and we split it off that way,” Chuang said. “It was a huge undertaking.” 

Momoa, who leads Kamehameha’s forces from the front, had to balance spearing and pummelling his way through Keōua’s army on camera with coordinating other units following other characters through the bloody scrum. You’d expect this to require a huge amount of planning and communication between the camera and stunt teams, and it did. But, reflecting on the experience, Chuang was struck by how getting the scale of the battle right took a full-court press from the entire “Chief of War” crew. 

Jason Momoa throwing a spear in a line of spear and musketmen in 'Chief of War'
‘Chief of War’ Apple TV+

“It was all planned out, but at the same time, incredibly crazy. Everyone on the crew, from costumes to makeup to stunts, were all happening all along the same time. All the PAs and transport — everyone needed to come together to make this possible.  Sometimes, we would start at 3 in the morning and prep at night. Then, as the sun was coming up, we’d start shooting all those sequences.” 

The brutality of the black desert is a big part of what makes the sequence feel so visually distinct; it sharpens as the light changes, then grows dark and fiery and almost infernal as night falls, and as the combatants have to wail at each other by the glow of lava coming forth from the Earth. Chuang said that when it comes to the lava-work, visual texture allows the camera and the action to breathe a bit — to not need the kind of shaky-cam or quick movement that forces a sense of intensity. Instead, it comes from the environment and the actors onscreen. 

It’s a visual approach Momoa responded to even before Chuang got the job. “The key [to shooting the lava] is to have fog and smoke and atmosphere to light. One of my biggest influences in general is this photographer, Todd Hido. His stuff is this quiet, moody, memory-based work. When I was talking to Jason about coming to shoot the show, we’d just met for the first time over Zoom, and I mentioned Todd. He was like, ‘Oh, I love Todd! He’s a friend.’” Chuang said. 

Cliff Curtis standing, arms outstretched, on the edge of an active volcano, like one does, in 'Chief of War'
‘Chief of War’ Apple TV+

Todd Hido was not the only friend of the show on “Chief of War.” Just as the Apple TV+ series was gearing up to shoot the Episode 9 battle sequences, Mokuʻāweoweo, the summit caldera of Mauna Loa, erupted for the first time since 1984. The production needed to halt for a day to make sure the air quality was safe and it would be safe to film. 

“We went out there and started scouting anyway, and it was actually a really great prep day because everyone could get there and settle. But yeah, that volcano hadn’t exploded in like 40 or 50 years, and then the day that we finished [shooting], it stopped erupting,” Chuang said. “Jason and the Hawaiians thought it was a sign from the Gods, like a blessing, you know? So that was really amazing.” 

“Chief of War” is available to stream on Apple TV+

September 24, 2025 0 comments
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Cinematographer Kira Kelly on new Jordan Peele production 'Him'
TV & Streaming

Cinematographer Kira Kelly on new Jordan Peele production ‘Him’

by jummy84 September 19, 2025
written by jummy84

Jordan Peele‘s Monkeypaw Productions has become known for making some of the most visually and narratively adventurous studio horror films of the last 10 years, from Peele’s own “Us” and “Nope” to movies the company has shepherded by other directors like Nia DaCosta’s “Candyman.”

Their latest offering, the hallucinatory football freakout “Him,” is one of Monkeypaw’s boldest offerings to date thanks to director Justin Tipping’s audacious merging of sports iconography and horror tropes; his story of a traumatized young athlete whose second chance at greatness turns into a nightmare combines the jittery energy of Gatorade ads with the creeping unease of a Stanley Kubrick or David Lynch film.

Leonardo DiCaprio, Martin Scorsese, Jennifer Lawrence

The cinematographer tasked with translating Tipping’s concepts into vivid imagery is Kira Kelly, an Emmy-nominated (for Ava DuVernay’s documentary “13th”) director of photography whose work here is her best to date and puts “Him” alongside “Sinners” and “One Battle After Another” as one of 2025’s great visual achievements. By finding inspiration in wildly varied reference points ranging from Alejandro Jodorowsky’s “The Holy Mountain” to Nike commercials, Kelly has created a distinctive cinematic language for “Him” that powerfully conveys its young hero’s mental and physical breakdown.

“Early on, it was clear that Justin wanted to do something really different,” Kelly told IndieWire. “When we were shooting, there were scenes where I would look at him and be like, ‘Is this too much?’ And he would be like, ‘No, more.’ He really pushed us.” The key for Kelly was finding a visual language that would put the audience directly in the consciousness of Cameron Cade (Tyriq Withers), the rising football star who starts to wonder if he’s at the mercy of evil supernatural forces when he arrives at fading pro Isaiah White’s (Marlon Wayans) compound for a highly unorthodox training session.

“We really tried to play with the idea of levels,” Kelly said, explaining that the lighting and production design were intended to express Cameron’s literal and metaphorical descent once he gets to Isaiah’s compound, a place that seems to spiral down into the ground. “He just keeps going deeper and deeper into this maddening place, and the lighting is very integrated into the location.” Kelly begins Cameron’s journey on the football field with dynamic camerawork and bright lighting, but as he spends more time at the compound, the compositions become more static and oppressive, with locked frames and more chiaroscuro lighting.

“We were going with a lot of graphic frames, a lot of center punching,” Kelly said. “I think I drove my camera operator Scott Dropkin crazy asking him, ‘Okay, are we totally centered?’” Kelly also relied heavily on top light in the film’s early scenes to give the movie an almost religious feeling; then, as Cameron plunges into hell, the halo gives way to more shadows and color combinations — like a beautiful but eerie juxtaposition of greens and blues in a hyperbaric chamber where Cam is confined — that subliminally evoke a sense of unease and danger.

HIM, from left: Marlon Wayans, Tyriq Withers, 2025.  © Universal Pictures /Courtesy Everett Collection
‘Him’©Universal/Courtesy Everett Collection

Finding a new cinematic language meant finding new cinematic tools, and Kelly credits collaborators like key grip Rudy Covarrubias and lens technician Dan Sasaki with inventing ingenious solutions to the movie’s myriad technical challenges. For scenes in which Kelly wanted to create a visceral sense of Cam’s energy on the field, for example, the crew created a rig designed to capture the speed of the sports action in an atypical way. “We could have the camera moving as fast as the ball,” Kelly said. “40 miles an hour or something like that.”

Tipping’s desire to see the action from the point of view of the ball led to the creation of the “boomerang” rig. “It was just this crazy amount of truss where we underslung the camera and then used this winch system that let the camera loose so it would fly to the other end,” Kelly said. The camera department also attached RED Komodo cameras to Withers to capture his perspective during intense sports scenes, and at other moments simply attached a football helmet to the lens and had Wayans yell into it to replicate Cam’s point of view.

In terms of lenses, Kelly worked closely with Panavision’s Dan Sasaki, who customized T-series anamorphics to give the cinematographer the unique look she imagined. “He figured out a way to have the lens flares take on the color of whatever light source hit them,” Kelly said. “Historically, with anamorphic, you get a blue flare, and he was able to change the color of that flare.” Sasaki also modified lenses to make the most of Kelly and Tipping’s decision to rely heavily on centered and symmetrical compositions for their emotional effects.

“He created a beautiful fall-off on the sides of the lenses that really lent itself to that center-punching,” Kelly said, adding that the most extreme example of this was a lens Sasaki created that came to be known as the “ghost” lens. “It’s an old D portrait lens that’s 50mm where the center is resolved, but at the sides the bokeh smears in this crazy way.”

That lens is used extensively in a party scene after Cam takes a drink that is most likely spiked and feels his already tenuous grip on reality completely slipping away, one of many sequences in the movie where lenses and lighting are used to put the audience in a state of psychological terror. There’s also a recurring image in the film of Cameron being hit and the camera presenting an impressionistic view of the inside of his head as he suffers a concussion — it’s one of the most horrifying and unique motifs in the movie, and another one that required an unusual technical approach.

HIM, Tyriq Withers, 2025.  © Universal Pictures /Courtesy Everett Collection
‘Him’©Universal/Courtesy Everett Collection

“Jordan and Hoyte van Hoytema had just done all of their stereoscope day for night footage in ‘Nope,’ so there was a conversation about whether or not there was a way we could shoot that footage with both a thermal camera and the Alexa 35,” Kelly said. Covarrubias built a rig where a FLIR thermal camera was mounted directly on top of the Alexa, allowing the filmmakers to capture a thermal image that could be seamlessly cut into at moments of impact to show Cam’s concussions.

“It took two ACs, one pulling focus on the FLIR and one pulling focus on the Alexa,” Kelly said. “Our first AC Megan Noche 3D printed a focus ring to hot glue onto it, it was the craziest homemade setup. But once we started seeing how it was all working, it was really exciting.” Kelly experimented with various forms of ice and heat to get varying looks on screen, and in visual effects, more imagery was added — “brains sloshing and all that stuff” — to finalize the harrowing depiction of Cameron’s physical trauma.

“There was a lot of just trying to figure out how to make these images happen,” Kelly said. “Justin created an environment that inspired a lot of out-of-the-box visual storytelling. That made the project really gratifying, especially given what we ended up pulling off with the amount of time we had and the budget. It’s really exciting.”

Universal Pictures will release “Him” in theaters on Friday, September 19.

September 19, 2025 0 comments
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